Well, (1) the point may be obvious to you. I found it interesting because I'd never really thought of video games in that manner. I like video games, but I don't play them too much, but when I do think about them, especially now with two daughters, I am kind of miffed that the representations of women are often so silly. I can imagine that Sarkeesian, who obviously is a fan of video games and an outspoken feminist, would be frustrated with some of the representations of women in games.John Brown wrote:I don't think anyone here is disagreeing that she has a point. But, the point is blatantly obvious. It's nothing new. If she wants to educate her audience, why not expatiate on the reasons why this trope exists? Delve into cultural norms. Was this a trope that was birthed in Japan and was exported to the United States? Is it universal? If it's universal, that begs some pretty interesting questions.
Is it universal because of rampant cultural stereotypes or is it something innate in all of us? How do cultural norms change over the years? Indeed, has this particular trope evolved?
What was video game culture like in the 80s? Was it something women were even interested in? Who were the main programmers back then? What were they influenced by?
The questions are legion and I would love for someone to do a detailed analysis of them. All we get here is someone pointing out what everyone already knows. It's boring and it feeds into the whole, "all feminists care about is deconstructing every single thing to fit their ideology" trope. Which, by the way, is also boring.
(2) There is a difference between criticizing something for not being good and criticizing it because it isn't what you want to know. If you already knew all this stuff and would be more interested in other things, then great. However, I've never played Wind Waker or many other of the games she references, and I never really thought about the women being a glorified ball that you fight over. In retrospect, it is obvious, but that doesn't mean it is poor criticism. Lots of things are obvious in retrospect.